We are currently working on illustrating our settings. This will help up develop the overall look of the game and will determine the mood of all other flavor/creative elements
Our advisor, Paolo Pedercini, pointed out that the game does not have enough puzzles to seem compelling as a point and click. It did not utilize the unique format of the screens enough. We went back and updated the document with more meaningful ways of utilizing the screens by incorporating more puzzles into the game. We also made sure to have a main character whom the user can relate to better.
These are the current character designs we have. more in depth discussion of each of their personalities, likes, dislikes, etc. Can be seen in our google drive
We've made some progress on the scripts for each scene which really help us with a sense of who each character is. Following is the script:
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November 2015
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