We are currently working on illustrating our settings. This will help up develop the overall look of the game and will determine the mood of all other flavor/creative elements
Our advisor, Paolo Pedercini, pointed out that the game does not have enough puzzles to seem compelling as a point and click. It did not utilize the unique format of the screens enough. We went back and updated the document with more meaningful ways of utilizing the screens by incorporating more puzzles into the game. We also made sure to have a main character whom the user can relate to better.
These are the current character designs we have. more in depth discussion of each of their personalities, likes, dislikes, etc. Can be seen in our google drive
We've made some progress on the scripts for each scene which really help us with a sense of who each character is. Following is the script:
We decided to buy Puppet2D to see if we could keep all the animation within Unity. We had some trouble initially figuring out how it worked but we were able to successfully rig a character. The animation for puppet2D is in Unity's animation editor so that's pretty convenient for us.
Been working on some sketches of the landscapes/settings as well as the characters. These will hopefully be rendered in Illustrator with some flourishes in photoshop/medibang.
Currently, we are following our design document. However, we believe that the true nuance of the story can be explored in different variations of the story - the many 'if' statements that can occur.
For example, the player can get any amount of people impregnated by the spider but it is not until a boy gets pregnant that the campers actually believe that the girls were telling the truth and they were impregnated by accident. However, we will not begin exploring these nuances until we are a good way into the code and graphics of the game. Our previous problem with the working prototype was that the animations were hard to stop in order to pick up. We solved this mainly because each animation will now be a sprite. This way, it is not the position that is influenced by animation but the sprite. This way, objects can be picked up by players without needing to stop the animation.
Currently, we have made a prototype with one command that basically lays down the framework for the type of coding that will go on through the rest of the game. So In the end, our main mechanisms will be animation triggers and tags. We are now in contact with a music student in order to get some sound for the game. Currently, we are thinking of having three separate tracks- a normal, spooky, and dramatic. However, it would be good to spread it to 5 tracks in order to get more diversity and flexibility with the audio.
So our week consisted of finalizing our idea and creating a concrete design document to support our story idea and give us a clearer idea of our goal throughout this project. Currently, we are not sure if we want to proceed with the project in Flash of in Unity.
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November 2015
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