Our advisor, Paolo Pedercini, pointed out that the game does not have enough puzzles to seem compelling as a point and click. It did not utilize the unique format of the screens enough. We went back and updated the document with more meaningful ways of utilizing the screens by incorporating more puzzles into the game. We also made sure to have a main character whom the user can relate to better.
These are the current character designs we have. more in depth discussion of each of their personalities, likes, dislikes, etc. Can be seen in our google drive
So our week consisted of finalizing our idea and creating a concrete design document to support our story idea and give us a clearer idea of our goal throughout this project. Currently, we are not sure if we want to proceed with the project in Flash of in Unity.
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November 2015
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