Why split our game into two, three, or five screens? The split of screens allows for interesting game play that is both new for users and can allow us as authors to get creative with our game.
Say the game is a mystery game that begins like so:
Say the game is a mystery game that begins like so:
Now the user is faced with two black scenes and a small scene in which characters present the problem; where is jim? It is no doupt the user's job to answer the question. Just from the structure of the screen it is obvious that the other two screens are important. So maybe Jim is in there? But how do we tell? Maybe we need to light up these screens.
Woah! Here is a body that could be Jim. Let's have the other characters check by dragging him over as well.
After discovering the death, our character walks over and shares the news.
In this game, most of the elements, narration, and intrigue will come from moving the game objects, most notably the fire, from one screen to another.