Our previous problem with the working prototype was that the animations were hard to stop in order to pick up. We solved this mainly because each animation will now be a sprite. This way, it is not the position that is influenced by animation but the sprite. This way, objects can be picked up by players without needing to stop the animation.
Currently, we have made a prototype with one command that basically lays down the framework for the type of coding that will go on through the rest of the game.
So In the end, our main mechanisms will be animation triggers and tags.
Currently, we have made a prototype with one command that basically lays down the framework for the type of coding that will go on through the rest of the game.
So In the end, our main mechanisms will be animation triggers and tags.